Display Name = "Water Spirit's Spring"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 260, 180, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 260, 180, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 260, 180, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to jump into the spring of water spirits?"])
    ShowChoices([["Jump in", "Don't jump in"], 2])
    When([0, "飛び込む"])
      ControlSwitches([100, 100, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 246, 12, 1, 2, 0])
      Empty([])

    When([1, "飛び込まない"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2889, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... the land where the water spirit sleeps, the Undine's spring."])
    ShowText(["You shouldn't have any business in such a dreary place..."])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["There's no doubt this is the residence of the water spirit..."])
    ShowText(["But she's currently absent, perhaps out for a walk?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Right now, there is nothing to gain by entering here."])
    ShowText(["Save the walk in the underwater cave for another time..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There may be an opportunity to come back here again in the future."])
    ShowText(["For now, let's prioritize what needs to be done――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Wait([30])
    ShowPicture([5, "80_utubom_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["Queen Scylla has an important job called the water spirit contract."])
    ShowText(["We won't let you interfere!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well, that's fine, but..."])
    ShowText(["Are you also of the Scylla tribe?"])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["Of course, we are Scylla tribe..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But... you're an eel, right?"])
    ShowPicture([5, "80_utubom_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["Huh...? Eels aren't part of the Scylla family?"])
    ShowText(["You're all squirmy..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But since you're a fish, it must be different."])
    ShowText(["If we're just talking about appearance, snakes are closer..."])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["..........!!"])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Please, stop it!"])
      ShowText(["You're seriously in shock...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["We were just attending regular gatherings of the Scylla tribe..."])
    ShowText(["I wonder what the other Scylla thought..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, they're monsters derived from water..."])
    ShowText(["They probably think we're allies too... maybe..."])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Moray Girl>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ControlSwitches([2513, 2513, 0])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Moray Girl walked away dejectedly..."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["What are you saying..."])
      ShowText(["It would be much better to just beat her up normally..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["She has developed deep doubts about her own identity."])
    ShowText(["She can no longer interact with her comrades as before."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Wait... is this my fault?"])
    ShowText(["I just voiced a doubt..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, the path to the spring is open."])
    ShowText(["If I jump into the water, there should be an underground cave inside..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Queen Scylla must have gone deep into the spring as well."])
    ShowText(["Let's follow and prevent the contract!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I am not at fault."])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])
